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Old Dec 31, 2006, 07:05 AM // 07:05   #21
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Kong, I'm not so sure you do. You see no need for it because we have skill points and money. Sure that might be nice for trying out a few builds occassionally, but after I'm through with the game on PVE I mess around quite a bit testing builds.

Here's the scenario (actually happened across the span of 2 days on the weekend): For instance, if I wanted to try a build with Signet of Illusions and various earth and ice nuking skills that'd probably drop about 6 skill points and 6K. Not a big deal. I decide to tweak it a bit, so I spend 2 more skill points and 2K more. Still kind of insignificant. Of course that only took like about 20 minutes of messing around, trying out stuff, I am mainly just an aimless character since I've beaten the game, so I decide to try to do some other stuff, so I invest some money into b/p for tombs, see how that works out, I'm up to 14 skill points and 14K cash. Doesn't work, no one wants a mesmer to come, so I find a way to improvise as an orders necro and do it quite successfully using some inspiration skills and now I'm at 21 skill points and cash. I gain maybe 1 and half skill points. What do you know, we have favor! I go with my friend to duo UW, but we already have the skills for that since we've done it before, no big deal. Then my friend (running famine ranger) tells me we should switch. down to 26 skill points used, we get like 2 skill points doing this and an ecto drop or two. We go to FoW to try a ranger solo, I manage to get a hang of it as a Me/R in the forest, but it costs me another 6 skill points so I'm up to 32 skill points. We lose favor, we part ways, and I decide it'd be interesting to mess with a mesmer minion master in AB, using inspiration for energy management. 35 more skill points and it doesn't work so well, so I decide I'll try a curses/illusion build so I go down to 40 skill points used, although not gaining much of anything back, I'm forced to go farm because I'd like to tweak the build a bit to use some conditions and change it around. I end up not liking the build, but I'm all out of skill points even though I really wanted to try a smiting domination build with scourge healing and some knock downs...

I don't know about anyone else, but that's how I play the game, can't help that I don't have fun unless I'm out there experimenting and trying new things, otherwise it gets dull using the same old tricks, especially after beating the game, not much else to do but PVP anyway, so basically why not make them better? Not like it's hurting anyone, so I don't see why anyone would oppose it... All I'm seeing is, "I wouldn't use this feature" but I think other people would. Just because you don't choose to work on the drunkard title doesn't mean there shouldn't still be a drunkard title...
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Old Dec 31, 2006, 09:26 AM // 09:26   #22
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Quote:
Originally Posted by Kai Nui
Kong, I'm not so sure you do. You see no need for it because we have skill points and money.
I understand perfectly what you are trying to explain, what it is you are suggesting be implemented into the game, and why/how you would use it.

Quote:
Originally Posted by Kai Nui
All I'm seeing is, "I wouldn't use this feature" but I think other people would.
I haven't said that once. If this was implemented I wouldn't ignore it and waste skill points and money, I'd do the quest or whatever is require to gain access to all these skills.

My point is simply this....
  1. Your idea seems simply just a way to save people money so they don't use up their money and skill points buying skills (which they already have unlocked)
  2. Once this is done will they automatically learn future skills that you unlock? In which case, again, they are just saving money, or they are going back to the working system already in place.
  3. It is already easy enough to gain money and skill points via Quest and/or Missions
  4. It is already possible to learn skills on a character without requiring the player to spend money or skill points via Quests and Hero Skill Trainers
  5. Although yes there are players like yourself, myself included at times, who test and run different builds in areas of PvE, but for the average user the system currently in the game is all they need

You keep insisting that I do not understand what it is you are suggesting they add to the game, how it will work, how it will change things, and you keep trying to explain it to me.

You are not understanding my point. The point I made in my first post, and the last one... it's simply not needed and only appears to be a way to save the community money when increasing their characters available skills. This does not mean it will never be added, that if it is added it will never be used, or it will never be accepted by the community.

It's just simply not needed.
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Old Dec 31, 2006, 02:02 PM // 14:02   #23
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Wrong, when you reach the whisper place, it counts as ascending.
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Old Dec 31, 2006, 02:04 PM // 14:04   #24
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Quote:
Originally Posted by Kong
I understand perfectly what you are trying to explain, what it is you are suggesting be implemented into the game, and why/how you would use it.


I haven't said that once. If this was implemented I wouldn't ignore it and waste skill points and money, I'd do the quest or whatever is require to gain access to all these skills.

My point is simply this....
  1. Your idea seems simply just a way to save people money so they don't use up their money and skill points buying skills (which they already have unlocked)
  2. Once this is done will they automatically learn future skills that you unlock? In which case, again, they are just saving money, or they are going back to the working system already in place.
  3. It is already easy enough to gain money and skill points via Quest and/or Missions
  4. It is already possible to learn skills on a character without requiring the player to spend money or skill points via Quests and Hero Skill Trainers
  5. Although yes there are players like yourself, myself included at times, who test and run different builds in areas of PvE, but for the average user the system currently in the game is all they need

You keep insisting that I do not understand what it is you are suggesting they add to the game, how it will work, how it will change things, and you keep trying to explain it to me.

You are not understanding my point. The point I made in my first post, and the last one... it's simply not needed and only appears to be a way to save the community money when increasing their characters available skills. This does not mean it will never be added, that if it is added it will never be used, or it will never be accepted by the community.

It's just simply not needed.
You know.. There are 1137 skills in this game, right... Did you expect us to buy them 4 times? (i know that includes elites etc., then buy a capture signet...)
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Old Dec 31, 2006, 09:32 PM // 21:32   #25
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Quote:
Originally Posted by Deleet
You know.. There are 1137 skills in this game, right... Did you expect us to buy them 4 times? (i know that includes elites etc., then buy a capture signet...)
If you want every skill on every character then thats your choice.
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Old Dec 31, 2006, 10:46 PM // 22:46   #26
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Quote:
Originally Posted by Kong
If you want every skill on every character then thats your choice.
That's the kind of ridiculous logic I'm talking about. You haven't said "I wouldn't use it" but you're definitely conveying that message since you're saying "It's not needed."

So like I said, maybe you wouldn't use it, but I would, and I think others would too. You're not making any good argumentation points Kong, you're just saying personally you wouldn't use it, whether you realize it or not.
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Old Dec 31, 2006, 10:59 PM // 22:59   #27
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Again, you're not reading...

Quote:
Originally Posted by Kong
If this was implemented I wouldn't ignore it and waste skill points and money, I'd do the quest or whatever is require to gain access to all these skills.
Quote:
Originally Posted by Kong
You are not understanding my point. The point I made in my first post, and the last one... it's simply not needed and only appears to be a way to save the community money when increasing their characters available skills. This does not mean it will never be added, that if it is added it will never be used, or it will never be accepted by the community.

It's just simply not needed.
Tomorrow they may add an NPC to all towns that will stand around drunk insulting anyone that talks to it. It has no use, it has no value to the community... but people will use it. Even though it's not needed.

The one and only benefit from your suggestion is it will save people skill points and money. Because it's already possible to learn all these skills and that all it would do is save people money, it's not needed.

Now, this is becoming post after post of you telling me what I'm saying or not saying. I'm done.

Here's to hoping you can save money.
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Old Dec 31, 2006, 11:06 PM // 23:06   #28
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It has been said many times, PvE skill buying is a money sink. That is why you pay 1k for every skill you want to put on your character. Obviously it is working if you paid 290k to get your "Skillz" title. They aren't going to change something that works.

/not signed
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Old Dec 31, 2006, 11:25 PM // 23:25   #29
Desert Nomad
 
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Quote:
Originally Posted by Kong
Again, you're not reading...

I'm reading, but you're saying it's not needed because you wouldn't use it. Sure you'd do the requirements to get the ability, but it wouldn't affect you in any way since you're not constantly active in the creation of new skills.

Tomorrow they may add an NPC to all towns that will stand around drunk insulting anyone that talks to it. It has no use, it has no value to the community... but people will use it. Even though it's not needed.

Like drunkard title, which we already have.

The one and only benefit from your suggestion is it will save people skill points and money. Because it's already possible to learn all these skills and that all it would do is save people money, it's not needed.

1,137 skills on one character, and I know there are many people with multiple characters so that's ridiculous. I'm still saying you have to cap the elite skills unique to each character which is a significant amount of money and time as it is. I don't understand your logic of how it isn't needed. It is definitely a worthwhile thing to have because after beating the game your PVE character can freely participate in PVP and experiment with builds.

Now, this is becoming post after post of you telling me what I'm saying or not saying. I'm done.

Good because you're not making a whole lot of sense by saying "It's not needed" but "I'd still use it if it was in game" even though you're already saying you would get it but wouldn't actually use it to the extent I'm talking about.

Here's to hoping you can save money.
The Hand of Death, there are many other gold sinks out there, I don't believe that buying normal, average skills should be one of these sinks.
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